Immersive virtual reality headset-based dexterity training in people with multiple sclerosis

  • A single arm prospective study to evaluate the feasibility (adherence rate), usability (System Usability Scale), and patient engagement/satisfaction (Customer User Engagement Questionnaire) of virtual reality headset-based dexterity training over a period of 2 weeks in people with multiple sclerosis.
  • All measurable outcomes scored very high: feasibility (adherence rate: 81.8%), usability (median System Usability Scale score 94 [IQR =78–96]) and patient engagement/satisfaction (median 8 on scale of 1–10).
  • Authors concluded that this training approach could be a useful tool for home-based neurorehabilitation in multiple sclerosis.